The metropolis of Inaulia is a powerful and distant city, ruled for centuries by a council of merchant kings. Its massive trading networks, the source of its wealth and influence, span most of the known world, its tendrils sometimes stretching as far as Haven.

More recently Inaulia has come under the control of the beautiful, ambitious and deadly Endyne, who has coerced or destroyed, through persuasion, threat, and murder, the previous hierarchs of the great city.

Inaulia sits on the Maharron River near where it is joined by the Basos, near the coast where the cliffs along the Maharron first flatten out and allowed a harbor to be constructed. The original city was built into the hillside along the Maharron, with the lower part of the city encircled by an enormous wall and the docks outside. The Maharron became a critical trade conduit through the lands around Inaulia, and the city quickly grew beyond its walls, developing a “lower city” outside city walls, neighboring the docks.

During the fall of the 3rd Trade Council, most of the city was burnt; only The Paleorum, part of the lower city directly connected to the walls, survived the fires.

Since then, the city has continued to grow, the lower city having reached almost three times the size of the original. The ruins of the Old City, inside the walls, were built over to construct what has become Upper Inaulia, populated by the wealthier merchants and hierarchs of the city. Routes into the tunnels and caverns of the Old City can still be found through the Paleorum, though its residents, the poorest of Inaulia, know little of its history or age.

The greatest part of Inaulia’s wealth comes from and through the docks on the Maharron River, and the warehouse district that sits between the docks and the walls of Upper Inaulia. The land around Inaulia is mountainous and sparsely mapped, leaving the Maharron as the only viable trade route for most of the lands around Inaulia; and all of that trade passes through the city.

Inaula has no standing army of its own, but its substantial trade revenues give it the wherewithal to hire mercenaries and battalions as needed, sometimes directly from their erstwhile (and less well-paid) foes. Unusually for a city of Inaulia’s size, there is no city watch; the affluent are expected maintain house guards at their own expense, which the Trade Council may conscript into the city’s defense should it be necessary.

The city’s greatest defensive advantage is The Angaria, an extensive and powerful intelligence network that keeps the Trade Council well abreast of any threats—military or civil—to Inaulia. Some say (behind closed doors) that the Angaria conspires in sabotage and assassinations to ensure threats are dealt with long before they reach the walls of Inaulia; no one denies that their timely reports allow the Council to easily outmaneuver its foes.

Places of Note



Looking towards the Horodomor and the statue of Nyrach from below, at the eastern edge of the lower city.


Scarecrows of Nevermore tokenshift